![]() ![]() Please note that this is a simple Viewer, intended to demonstrate how to use the API, and isn’t meant to be used as the basis for a production-ready Viewer. This can be found in plugins/Src/Viewers/ExampleViewer. This document also discusses the provided code for an Example Viewer tab plug-in. This document provides an overview of the steps required to create such a Viewer tab, and describes the API components required to do so. The renderer used does not need to be OpenGL-based, but the final image on each frame of each viewport is drawn into a GL buffer provided by the viewport host implementation in Katana. The main objectives of a Viewer in Katana are to visually represent a scene graph, and to allow the user to manipulate locations and attributes in the scene graph interactively. Should they wish to, customers can use this API to integrate their own viewer technology into Katana. This API is being used by Foundry to develop a new built-in 3D viewer. This guide describes the new Viewer API that allows you to implement a Viewer as a plug-in for Katana. Designing Node Graphs for Optimal Performance.Profiling and Optimization Guide: Start Here.Overview: The Steps to Creating a Viewer. ![]() GLManipulator / GLManipulatorHandle and GLManipulatorLayer (C++).Plug-in Casting and cross compiler compatibility.Viewer Entities, Plug-ins and Utility classes.
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